PNEUOMA

About PNEUOMA

πνεῦμα — Greek for "breath, spirit, soul"

Our Mission

To create technology that heals rather than harms. To build games that regulate rather than addict. To develop AI that supports rather than replaces human connection.

In a world where technology increasingly captures attention, we're building technology that returns attention to the body. Our platform uses biofeedback—breath, voice, and touch—to train the nervous system toward balance, resilience, and peace.

The Problem We're Solving

1 in 5 Children experience a mental health disorder
22 Veterans die by suicide daily
70% Of adults report daily stress
$280B Annual cost of mental health in the US

The nervous system is the foundation of mental health. When dysregulated, we experience anxiety, depression, PTSD, and addiction. Traditional therapy helps, but we need scalable tools that meet people where they are—on their phones, in their homes, in their classrooms.

Our Solution

🎮

Biofeedback Games

25+ games that use breath, voice, and touch as controllers. Play becomes regulation.

🤖

AI Companions

Therapeutic AI for bullying, PTSD, addiction, and trauma. Always available, never judgmental.

🏫

Classroom Sync

Unique multi-user technology that synchronizes breathing across entire classrooms.

🔬

Research Labs

Explore the science of sound, light, and healing through interactive simulations.

Leadership

Camryn Jackson, Founder & CEO of PNEUOMA

Camryn Jackson

Founder & CEO

Camryn founded PNEUOMA with a vision to transform how technology interacts with the human nervous system. Combining expertise in software development with a deep understanding of wellness and regulation, Camryn is building the future of therapeutic technology.

"I believe the next generation of technology should heal, not harm. We have the tools to create experiences that genuinely improve mental health at scale—and that's exactly what we're building."

Advisory Board

We're building our advisory board with experts in clinical psychology, education, and veteran services.

🧠

Clinical Advisor

Licensed psychologist or therapist with expertise in trauma and regulation

Express Interest →
🏫

Education Advisor

School counselor or administrator with SEL implementation experience

Express Interest →
🎖️

Veterans Advisor

VA professional or veteran advocate with PTSD program experience

Express Interest →

What We've Built

40+ Interactive Experiences
7 Platform Categories
4 AI Companions
5 Research Labs

Platform Overview

  • Games: 25+ biofeedback games using breath, voice, and touch
  • Companions: AI support for bullying, PTSD, addiction, and trauma
  • Create: World Builder, Creature Lab, Universe Hub with VR support
  • Labs: Resonance, Sonoluminescence, Tissue Optics, Acoustics, Somatics
  • Multiplayer: Classroom Sync for group regulation
  • Rituals: Structured regulation sessions for specific needs

Our Values

Healing Over Addiction

No dark patterns, no infinite scroll, no dopamine hacks. Our technology leaves users feeling better, not craving more.

Science-Backed

Every feature is grounded in research on nervous system regulation, polyvagal theory, and biofeedback.

Accessible to All

Browser-based, no download required. Designed for neurodiverse users and those with limited resources.

Privacy First

Minimal data collection. No selling of user information. Therapeutic trust is sacred.

Partner With Us

We're seeking partners in education, healthcare, and government to bring regulation technology to those who need it most.